![]() – You can now nudge pets out of the way while building/moving a building by clicking on them. – You can now build or move farm buildings onto artifact spots. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over. – When starting a new save, many settings now default to what they were the last time you played the game. – Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time. – Made various internal changes for mod authors. This futureproofs the game and allows mods to access more than 4 gigs of RAM. NET Framework 4.5.2) to MonoGame (targeting. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes: – Fixed map screenshots not functioning on Linux. – Fixed an issue where the Z key would be unbindable after resetting controls to the default. – Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island. ![]() ![]() – Grass placed indoors no longer dies when seasons change to Winter. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly. – Hoed dirt no longer decays under forage items on the farm. – Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night. – Fixed a bug that prevented the various farm types’ wallpapers and floorings from applying when starting a new game. – Potential fix for a random crash that could occur at the end of the night. – On multi-monitor setups, the game now remembers and restores on the last used monitor. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter) It’s a small patch that fixes a few bugs, adds a “quality of life” feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e.
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